/*  _____ _
 * |_   _| |_  _ _ ___ ___ _ __  __ _
 *   | | | ' \| '_/ -_) -_) '  \/ _` |_
 *   |_| |_||_|_| \___\___|_|_|_\__,_(_)
 *
 * Threema for Android
 * Copyright (c) 2017-2020 Threema GmbH
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License, version 3,
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program. If not, see <https://www.gnu.org/licenses/>.
 */

package ch.threema.app.motionviews.gestures;

import android.content.Context;
import android.view.MotionEvent;

/**
 * @author Almer Thie (code.almeros.com)
 *         Copyright (c) 2013, Almer Thie (code.almeros.com)
 *         <p>
 *         All rights reserved.
 *         <p>
 *         Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
 *         <p>
 *         Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 *         Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer
 *         in the documentation and/or other materials provided with the distribution.
 *         <p>
 *         THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
 *         INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 *         IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 *         OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
 *         OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 *         OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
 *         OF SUCH DAMAGE.
 */
public class RotateGestureDetector extends TwoFingerGestureDetector {

    private final OnRotateGestureListener mListener;
    private boolean mSloppyGesture;


    public RotateGestureDetector(Context context, OnRotateGestureListener listener) {
        super(context);
        mListener = listener;
    }

    @Override
    protected void handleStartProgressEvent(int actionCode, MotionEvent event) {
        switch (actionCode) {
            case MotionEvent.ACTION_POINTER_DOWN:
                // At least the second finger is on screen now

                resetState(); // In case we missed an UP/CANCEL event
                mPrevEvent = MotionEvent.obtain(event);
                mTimeDelta = 0;

                updateStateByEvent(event);

                // See if we have a sloppy gesture
                mSloppyGesture = isSloppyGesture(event);
                if (!mSloppyGesture) {
                    // No, start gesture now
                    mGestureInProgress = mListener.onRotateBegin(this);
                }
                break;

            case MotionEvent.ACTION_MOVE:
                if (!mSloppyGesture) {
                    break;
                }

                // See if we still have a sloppy gesture
                mSloppyGesture = isSloppyGesture(event);
                if (!mSloppyGesture) {
                    // No, start normal gesture now
                    mGestureInProgress = mListener.onRotateBegin(this);
                }

                break;

            case MotionEvent.ACTION_POINTER_UP:
                if (!mSloppyGesture) {
                    break;
                }

                break;
        }
    }

    @Override
    protected void handleInProgressEvent(int actionCode, MotionEvent event) {
        switch (actionCode) {
            case MotionEvent.ACTION_POINTER_UP:
                // Gesture ended but
                updateStateByEvent(event);

                if (!mSloppyGesture) {
                    mListener.onRotateEnd(this);
                }

                resetState();
                break;

            case MotionEvent.ACTION_CANCEL:
                if (!mSloppyGesture) {
                    mListener.onRotateEnd(this);
                }

                resetState();
                break;

            case MotionEvent.ACTION_MOVE:
                updateStateByEvent(event);

                // Only accept the event if our relative pressure is within
                // a certain limit. This can help filter shaky data as a
                // finger is lifted.
                if (mCurrPressure / mPrevPressure > PRESSURE_THRESHOLD) {
                    final boolean updatePrevious = mListener.onRotate(this);
                    if (updatePrevious) {
                        mPrevEvent.recycle();
                        mPrevEvent = MotionEvent.obtain(event);
                    }
                }
                break;
        }
    }

    @Override
    protected void resetState() {
        super.resetState();
        mSloppyGesture = false;
    }

    /**
     * Return the rotation difference from the previous rotate event to the current
     * event.
     *
     * @return The current rotation //difference in degrees.
     */
    public float getRotationDegreesDelta() {
        double diffRadians = Math.atan2(mPrevFingerDiffY, mPrevFingerDiffX) - Math.atan2(mCurrFingerDiffY, mCurrFingerDiffX);
        return (float) (diffRadians * 180 / Math.PI);
    }

    /**
     * Listener which must be implemented which is used by RotateGestureDetector
     * to perform callbacks to any implementing class which is registered to a
     * RotateGestureDetector via the constructor.
     *
     * @see RotateGestureDetector.SimpleOnRotateGestureListener
     */
    public interface OnRotateGestureListener {
        public boolean onRotate(RotateGestureDetector detector);

        public boolean onRotateBegin(RotateGestureDetector detector);

        public void onRotateEnd(RotateGestureDetector detector);
    }

    /**
     * Helper class which may be extended and where the methods may be
     * implemented. This way it is not necessary to implement all methods
     * of OnRotateGestureListener.
     */
    public static class SimpleOnRotateGestureListener implements OnRotateGestureListener {
        public boolean onRotate(RotateGestureDetector detector) {
            return false;
        }

        public boolean onRotateBegin(RotateGestureDetector detector) {
            return true;
        }

        public void onRotateEnd(RotateGestureDetector detector) {
            // Do nothing, overridden implementation may be used
        }
    }
}
