// This file is based on third party code, see below for the original author // and original license. // Modifications are (c) by Threema GmbH and licensed under the AGPLv3. /* File: RSKImageScrollView.m Abstract: Centers image within the scroll view and configures image sizing and display. Version: 1.3 modified by Ruslan Skorb on 8/24/14. Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. 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All Rights Reserved. */ #import #import "RSKImageScrollView.h" #pragma mark - @interface RSKImageScrollView () { CGSize _imageSize; CGPoint _pointToCenterAfterResize; CGFloat _scaleToRestoreAfterResize; } @end @implementation RSKImageScrollView - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { _aspectFill = NO; self.showsVerticalScrollIndicator = NO; self.showsHorizontalScrollIndicator = NO; self.bouncesZoom = YES; self.scrollsToTop = NO; self.decelerationRate = UIScrollViewDecelerationRateFast; self.delegate = self; /***** BEGIN THREEMA MODIFICATION: accessibilityIgnoresInvertColors *********/ if (@available(iOS 11.0, *)) { self.accessibilityIgnoresInvertColors = true; } /***** END THREEMA MODIFICATION: accessibilityIgnoresInvertColors *********/ } return self; } - (void)didAddSubview:(UIView *)subview { [super didAddSubview:subview]; [self centerZoomView]; } - (void)setAspectFill:(BOOL)aspectFill { if (_aspectFill != aspectFill) { _aspectFill = aspectFill; if (_zoomView) { [self setMaxMinZoomScalesForCurrentBounds]; if (self.zoomScale < self.minimumZoomScale) { self.zoomScale = self.minimumZoomScale; } } } } - (void)setFrame:(CGRect)frame { BOOL sizeChanging = !CGSizeEqualToSize(frame.size, self.frame.size); if (sizeChanging) { [self prepareToResize]; } [super setFrame:frame]; if (sizeChanging) { [self recoverFromResizing]; } [self centerZoomView]; } #pragma mark - UIScrollViewDelegate - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return _zoomView; } - (void)scrollViewDidZoom:(__unused UIScrollView *)scrollView { [self centerZoomView]; } #pragma mark - Center zoomView within scrollView - (void)centerZoomView { // center zoomView as it becomes smaller than the size of the screen // we need to use contentInset instead of contentOffset for better positioning when zoomView fills the screen if (self.aspectFill) { CGFloat top = 0; CGFloat left = 0; // center vertically if (self.contentSize.height < CGRectGetHeight(self.bounds)) { top = (CGRectGetHeight(self.bounds) - self.contentSize.height) * 0.5f; } // center horizontally if (self.contentSize.width < CGRectGetWidth(self.bounds)) { left = (CGRectGetWidth(self.bounds) - self.contentSize.width) * 0.5f; } self.contentInset = UIEdgeInsetsMake(top, left, top, left); } else { CGRect frameToCenter = self.zoomView.frame; // center horizontally if (CGRectGetWidth(frameToCenter) < CGRectGetWidth(self.bounds)) { frameToCenter.origin.x = (CGRectGetWidth(self.bounds) - CGRectGetWidth(frameToCenter)) * 0.5f; } else { frameToCenter.origin.x = 0; } // center vertically if (CGRectGetHeight(frameToCenter) < CGRectGetHeight(self.bounds)) { frameToCenter.origin.y = (CGRectGetHeight(self.bounds) - CGRectGetHeight(frameToCenter)) * 0.5f; } else { frameToCenter.origin.y = 0; } self.zoomView.frame = frameToCenter; } } #pragma mark - Configure scrollView to display new image - (void)displayImage:(UIImage *)image { // clear view for the previous image [_zoomView removeFromSuperview]; _zoomView = nil; // reset our zoomScale to 1.0 before doing any further calculations self.zoomScale = 1.0; // make views to display the new image _zoomView = [[UIImageView alloc] initWithImage:image]; [self addSubview:_zoomView]; [self configureForImageSize:image.size]; } - (void)configureForImageSize:(CGSize)imageSize { _imageSize = imageSize; self.contentSize = imageSize; [self setMaxMinZoomScalesForCurrentBounds]; [self setInitialZoomScale]; [self setInitialContentOffset]; self.contentInset = UIEdgeInsetsZero; } - (void)setMaxMinZoomScalesForCurrentBounds { CGSize boundsSize = self.bounds.size; // calculate min/max zoomscale CGFloat xScale = boundsSize.width / _imageSize.width; // the scale needed to perfectly fit the image width-wise CGFloat yScale = boundsSize.height / _imageSize.height; // the scale needed to perfectly fit the image height-wise CGFloat minScale; if (!self.aspectFill) { minScale = MIN(xScale, yScale); // use minimum of these to allow the image to become fully visible } else { minScale = MAX(xScale, yScale); // use maximum of these to allow the image to fill the screen } CGFloat maxScale = MAX(xScale, yScale); // Image must fit/fill the screen, even if its size is smaller. CGFloat xImageScale = maxScale*_imageSize.width / boundsSize.width; CGFloat yImageScale = maxScale*_imageSize.height / boundsSize.height; CGFloat maxImageScale = MAX(xImageScale, yImageScale); maxImageScale = MAX(minScale, maxImageScale); maxScale = MAX(maxScale, maxImageScale); // don't let minScale exceed maxScale. (If the image is smaller than the screen, we don't want to force it to be zoomed.) if (minScale > maxScale) { minScale = maxScale; } self.maximumZoomScale = maxScale; self.minimumZoomScale = minScale; } - (void)setInitialZoomScale { CGSize boundsSize = self.bounds.size; CGFloat xScale = boundsSize.width / _imageSize.width; // the scale needed to perfectly fit the image width-wise CGFloat yScale = boundsSize.height / _imageSize.height; // the scale needed to perfectly fit the image height-wise CGFloat scale = MAX(xScale, yScale); self.zoomScale = scale; } - (void)setInitialContentOffset { CGSize boundsSize = self.bounds.size; CGRect frameToCenter = self.zoomView.frame; CGPoint contentOffset; if (CGRectGetWidth(frameToCenter) > boundsSize.width) { contentOffset.x = (CGRectGetWidth(frameToCenter) - boundsSize.width) * 0.5f; } else { contentOffset.x = 0; } if (CGRectGetHeight(frameToCenter) > boundsSize.height) { contentOffset.y = (CGRectGetHeight(frameToCenter) - boundsSize.height) * 0.5f; } else { contentOffset.y = 0; } [self setContentOffset:contentOffset]; } #pragma mark - #pragma mark Methods called during rotation to preserve the zoomScale and the visible portion of the image #pragma mark - Rotation support - (void)prepareToResize { if (_zoomView == nil) { return; } CGPoint boundsCenter = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds)); _pointToCenterAfterResize = [self convertPoint:boundsCenter toView:self.zoomView]; _scaleToRestoreAfterResize = self.zoomScale; // If we're at the minimum zoom scale, preserve that by returning 0, which will be converted to the minimum // allowable scale when the scale is restored. if (_scaleToRestoreAfterResize <= self.minimumZoomScale + FLT_EPSILON) _scaleToRestoreAfterResize = 0; } - (void)recoverFromResizing { if (_zoomView == nil) { return; } [self setMaxMinZoomScalesForCurrentBounds]; // Step 1: restore zoom scale, first making sure it is within the allowable range. CGFloat maxZoomScale = MAX(self.minimumZoomScale, _scaleToRestoreAfterResize); self.zoomScale = MIN(self.maximumZoomScale, maxZoomScale); // Step 2: restore center point, first making sure it is within the allowable range. // 2a: convert our desired center point back to our own coordinate space CGPoint boundsCenter = [self convertPoint:_pointToCenterAfterResize fromView:self.zoomView]; // 2b: calculate the content offset that would yield that center point CGPoint offset = CGPointMake(boundsCenter.x - self.bounds.size.width / 2.0, boundsCenter.y - self.bounds.size.height / 2.0); // 2c: restore offset, adjusted to be within the allowable range CGPoint maxOffset = [self maximumContentOffset]; CGPoint minOffset = [self minimumContentOffset]; CGFloat realMaxOffset = MIN(maxOffset.x, offset.x); offset.x = MAX(minOffset.x, realMaxOffset); realMaxOffset = MIN(maxOffset.y, offset.y); offset.y = MAX(minOffset.y, realMaxOffset); self.contentOffset = offset; } - (CGPoint)maximumContentOffset { CGSize contentSize = self.contentSize; CGSize boundsSize = self.bounds.size; return CGPointMake(contentSize.width - boundsSize.width, contentSize.height - boundsSize.height); } - (CGPoint)minimumContentOffset { return CGPointZero; } @end